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Madame Tussauds

This was the finishing project of a course with focus on usability and UX, HCI and participatory design. We focused a lot on VR and AR and the purpose of the project was to come up with a way to extend an existing museum experience by using new technology. The end product was a VR experience with elements of Deep Fake at Madame Tussauds, as an extension of their existing concept.

The idea was that with the help of DeepFake we can visualize historical occasions and project a ”real” face via VR and thus get a very immersive experience.